<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-3993488896469524233.post346982512967869082..comments</id><updated>2010-02-10T10:38:42.607-08:00</updated><category term='cg graphics software'/><category term='bvh player animation software open source'/><category term='motion capture'/><category term='animation'/><category term='anime blender'/><category term='daz studio'/><category term='3dsmax animation bvh motion capture'/><category term='poser bvh animation'/><category term='bvh'/><category term='hobbyist motion capture'/><category term='miku miku dance anime'/><category term='maya linux tutorial nvidia'/><category term='animazoo motion capture potentiometer intertial'/><category term='carrara'/><category term='motion capture bvh'/><category term='machinima iclone antics3d craft animation camera tools maya 3dsmax'/><category term='3dcg'/><category term='3dsmax animation motion capture blender daz poser iclone naturalpoint'/><category term='filmmaking audio recording'/><category term='maya camera motion capture tutorial'/><title type='text'>Comments on cgspeed: Announcement: cgspeed.com release of over 2500 fre...</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.cgspeed.com/feeds/346982512967869082/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3993488896469524233/346982512967869082/comments/default'/><link rel='alternate' type='text/html' href='http://www.cgspeed.com/2008/07/announcement-cgspeedcom-release-of-over.html'/><author><name>Bruce</name><uri>http://www.blogger.com/profile/08778422629718278471</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3993488896469524233.post-8980687716797177437</id><published>2010-02-10T10:38:42.607-08:00</published><updated>2010-02-10T10:38:42.607-08:00</updated><title type='text'>Hello, I&amp;#39;m a newbie for motionbuilder so this ...</title><content type='html'>Hello, I&amp;#39;m a newbie for motionbuilder so this might sounds dump but i just cant figure it out....i downloaded the bvh files, but motionbuilder gives me &amp;quot;the file can not be opened&amp;quot; message when I try to import any of them..... can anyone shed some light?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3993488896469524233/346982512967869082/comments/default/8980687716797177437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3993488896469524233/346982512967869082/comments/default/8980687716797177437'/><link rel='alternate' type='text/html' href='http://www.cgspeed.com/2008/07/announcement-cgspeedcom-release-of-over.html?showComment=1265827122607#c8980687716797177437' title=''/><author><name>JasonMT/曾神奇/夜叫獸/逆+/黑框</name><uri>http://www.blogger.com/profile/04197272923582869728</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://4.bp.blogspot.com/_jFjPRjk72V8/SyIwbJP3yCI/AAAAAAAAB1s/crVVl4-16S4/S220/snapMe.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.cgspeed.com/2008/07/announcement-cgspeedcom-release-of-over.html' ref='tag:blogger.com,1999:blog-3993488896469524233.post-346982512967869082' source='http://www.blogger.com/feeds/3993488896469524233/posts/default/346982512967869082' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1420357574'/></entry><entry><id>tag:blogger.com,1999:blog-3993488896469524233.post-1154006093156169575</id><published>2008-08-02T04:36:00.000-07:00</published><updated>2008-08-02T04:36:00.000-07:00</updated><title type='text'>Hey Bruce,&lt;br&gt;&lt;br&gt;Again, great that you&amp;#39;re doi...</title><content type='html'>Hey Bruce,&lt;BR/&gt;&lt;BR/&gt;Again, great that you&amp;#39;re doing this. So for the people who, like me, want to use this data in 3ds max biped, you can follow these steps (using motionbuilder 7.5):&lt;BR/&gt;&lt;BR/&gt;(one time)&lt;BR/&gt;- Download the cs_bvh.fbx file, for example here (if it&amp;#39;s not available anymore just google the whole name):&lt;BR/&gt;http://www.3dbuzz.com/vbforum/showthread.php?t=107361&lt;BR/&gt;&lt;BR/&gt;(for each bvh-file)&lt;BR/&gt;- Open the cs_bvh.fbx file&lt;BR/&gt;- Load the BVH file.&lt;BR/&gt;- Drag a character asset into MB window&lt;BR/&gt;- Expand the BVH hierarchy so you can see the hips&lt;BR/&gt;- Set up the character window so that the joints mapping window is visible&lt;BR/&gt;- Right-click on BVH hips (BVH 1:reference) and choose option to select all joints (&amp;#39;select branches&amp;#39;)&lt;BR/&gt;- Drag and drop the hips to populate the character joint mappings.&lt;BR/&gt;- Check the &amp;quot;characterize&amp;quot; checkbox and choose biped from the popup.&lt;BR/&gt;&lt;BR/&gt;- Select the CS_BVH character (the MAX character) from the character controls window.&lt;BR/&gt;- choose edit &amp;gt; input &amp;gt; character (the default name for the empty character that was dragged in)&lt;BR/&gt;- choose edit &amp;gt; plot character&lt;BR/&gt;- then there is only the option &amp;#39;control rig&amp;#39;, select that&lt;BR/&gt;- choose edit &amp;gt; input &amp;gt; character input&lt;BR/&gt;- choose edit &amp;gt; plot character&lt;BR/&gt;- now there is also an option &amp;#39;skeleton&amp;#39;, select that&lt;BR/&gt;&lt;BR/&gt;- select the hips joint of the max skeleton&lt;BR/&gt;- export as bvh&lt;BR/&gt;- import the newly created bvh in 3ds max biped as a mocap&lt;BR/&gt;&lt;BR/&gt;Good luck!&lt;BR/&gt;&lt;BR/&gt;Steven</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3993488896469524233/346982512967869082/comments/default/1154006093156169575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3993488896469524233/346982512967869082/comments/default/1154006093156169575'/><link rel='alternate' type='text/html' href='http://www.cgspeed.com/2008/07/announcement-cgspeedcom-release-of-over.html?showComment=1217676960000#c1154006093156169575' title=''/><author><name>steven</name><uri>http://www.blogger.com/profile/14536888341303100193</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.cgspeed.com/2008/07/announcement-cgspeedcom-release-of-over.html' ref='tag:blogger.com,1999:blog-3993488896469524233.post-346982512967869082' source='http://www.blogger.com/feeds/3993488896469524233/posts/default/346982512967869082' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-902128221'/></entry></feed>
